Efficient Stereoscopic Rendering of Building Information Models (BIM)
نویسنده
چکیده
This paper describes and investigates stereo instancing—a single-pass stereo rendering technique based on hardware-accelerated geometry instancing—for the purpose of rendering building information models (BIM) on modern head-mounted displays (HMD), such as the Oculus Rift. It is shown that the stereo instancing technique is very well suited for integration with query-based occlusion culling as well as conventional geometry instancing, and it outperforms the traditional two-pass stereo rendering approach, geometry shader-based stereo duplication, as well as brute-force stereo rendering of typical BIMs on recent graphics hardware.
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